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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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networke
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civ-0.000
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civ-0
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civ-0.3
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CHANGES-0.2
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1995-11-18
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2KB
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FEATURES/CHANGES ADDED BY MARKM (Changing 0.1 into 0.2)
-------------------------------
- Luxuries rate added.
- Pixmaps for road, rail, irrigation added. (For road and rail it would
be prettier to actually draw them in in the specific directions that
are actually built; all I did was slap in a pixmap showing them going
in all directions, as a quick fix.)
- Government types were partly supported in the code but there was no
way to select them, so I added in ANARCHY type and a
constantly-maintained list of available types similar to the canBuild
and canDiscover lists, set up a 1/3 chance each turn of ANARCHY for a
selection to pop up allowing choice from available types, and finally
added a command for instituting the ANARCHY which, if one owns the
pyramids wonder, allows one immediately to choose government type
instead of starting the ANARCHY.
- Got rid of GRASS2 terrain type, instead made the little shield type
grass done by being "goodies"; also added fish "goodies" for water
terrain and a river type goodie.
- City walls were not affecting combat as other peoples clients did not
know they existed. So, added telling of others about city walls so that
they could affect combat.
- Cities were going down to size zero in combat. Fixed it so that at size
zero they disappear.
- Making settlers was not affecting population. Fixed so that population
goes down one to make a settler.
- Lowered the incident of "bad random numbers" at startup by the simple
expedient of lowering default continent size.